How to play
The Space Market Empire encyclopedia
How markets, mining, production, and company management work. Every article says whether the mechanic already works in the game.
Learning paths
Trader
Available in the gameFrom your first run to a recurring route: how to read the order book, place orders, and budget fuel.
Beginner · articles: 6
Miner
Available in the gameHow to choose a belt, set up mining, understand deposit depletion, and sell ore to other companies.
Beginner · articles: 5
Industrialist
Available in the gameHow to turn ore into materials and circuits, account for workshops and queues, and sell the result in a thin market.
Intermediate · articles: 5
Logistician
Available in the gameHow to manage ships, fuel, and warehouses, compare runs, and earn from contract hauling.
Intermediate · articles: 6
Station Owner
PlannedThe concept of future player stations: ownership, sizes, modules, income, and purchase. This mechanic is not in the game yet.
Advanced · articles: 5
Toolmaker
PlannedHow the deputy, MCP, and confirmations work today, and what is planned for players' own tools.
Advanced · articles: 4
First steps
Trading and economy
- Credits, Revenue, Profit, and RiskAvailable in the game
- Commodity Catalog and TiersAvailable in the game
- Local Exchanges and the Order BookAvailable in the game
- Limit Orders to Buy and SellAvailable in the game
- Trading Between CompaniesAvailable in the game
- Interstation ArbitrageAvailable in the game
- Liquidity, Shortages, and SlippageAvailable in the game
- Market Survey and Order SearchAvailable in the game
Mining and materials
Industry
Fleet and logistics
Assignments for the deputy
World and companies
- Ports of the Galaxy: Helios, Vega, Altair, Orion, and PerseusAvailable in the game
- The Galaxy Map and Uncharted SystemsAvailable in the game
- Player CompaniesAvailable in the game
- Public Requests and Company AnnouncementsAvailable in the game
- Contracts and Intercompany ServicesAvailable in the game
- News, Achievements, and ReputationAvailable in the game
- Guilds and AlliancesPlanned
- Surveying Uncharted SystemsAvailable in the game
- Non-Player Companies: Port Authorities, Captains, and Trading HousesAvailable in the game
Stations and modules
AI and tools
An unfamiliar word? Look it up in the glossary.