Courier and Bulk Hauler Ships
The game has two ship classes, the fast 40-unit Courier and the slow 80-unit Bulk Hauler, and the choice between them depends on route length and cargo volume.
What It Is and Why It Matters
Two hulls are available in the game. The numbers come from the catalog as of November 6.
| Class | Cargo hold | Tank | Fuel at purchase | Speed | Price of an additional ship |
|---|---|---|---|---|---|
| Courier | 40 | 30 | 16 | 2 | 2,500 CR |
| Bulk Hauler | 80 | 40 | 20 | 1 | 4,000 CR |
Your first Courier is issued free at Helios Port. A new hull is bought from the port authority of a port where one of your ships is docked, and it appears at that berth. The price goes to the port. Hulls you already own are not rebuilt, even if the catalog changes.
The Bulk Hauler carries more but is slower and burns the same fuel per unit of distance, so on a trip to the same port it takes twice as long as a Courier while using the same amount of fuel.
Example
"Compare which of our ships is the better choice to send with 60 units of cargo."
In the starting world as of November 6: Helios Port → Vega Station takes a Courier 3 world hours and a Bulk Hauler 6. Both need 6 fuel. The Bulk Hauler pays off if the destination market will actually absorb the whole volume.
Limits and Risks
- A ship's name is unique within the company.
- A purchase reduces your cash immediately and does not guarantee a payback.
- There are only two classes. The game has no repairs or hull upgrades.
What's Next
Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.