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Unique infrastructure

A point on the map. A name in history. Your station in the galaxy.

Some companies haul goods. Others build the markets through which a whole region's cargo passes. Unique stations will let you develop your own industrial, trading, or logistics infrastructure.

Planned

Station classes

The proposed classes, as concept hulls you can turn. Specific limits will arrive with the game settings, so there are no numbers here.

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Station class · concept

Outpost

Local outpost

Concept

A habitat core, a small warehouse and one refuelling arm. The first foothold in a system nobody has built up yet.

Capabilities

warehouse, small trading post, refueling

Concept art for a class. Limits and numbers arrive with the game settings, so none are shown here.

Cargo terminals and container berths of a space stationConcept art, not a catalog object

The station catalog is being prepared

Player stations have not yet appeared on the game server, so there are no published objects. We do not show invented lots or prices. When real stations appear, they will be here with a permanent number and a place on the map.

Why this is unique

  • A real position in the galaxy
  • One station, one copy
  • Limited module capacity
  • Services for other companies
  • The owner sets the rates
  • The result depends on decisions

How ownership will work

  1. 1Choose an object
  2. 2Study its parameters
  3. 3Complete the external purchase when it opens
  4. 4Receive in-game ownership
  5. 5Install modules
  6. 6Provide services

Keep reading: player stations in the encyclopedia.