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Contracts and Intercompany Services

A contract fixes the parties, commodity, volume, price, place, and term, reserves money or goods, and pays out money only at settlement, including for hauling.

Available in the gameAdvanced· Purchase, sale, supply, and haul contracts work through the server; there are no penalties.
Contents

What it is and why

A contract fixes the participants, commodity, volume, price, place, term, and execution rules. It goes deeper than an ordinary exchange order: it can include hauling, or the supply of goods that do not exist yet. Credits and goods change hands only at settlement.

Kinds of contracts

KindWho offersReserved at offerReserved at acceptanceWhat happens at settlement
PurchaseBuyerBuyer's creditsSeller's goods at the stationGoods to the buyer, credits to the seller
SaleSellerSeller's goods at the stationBuyer's creditsGoods to the buyer, credits to the seller
SupplyBuyerBuyer's creditsNothing: the goods may appear laterSupplier's free goods to the buyer, credits to the supplier
HaulCargo ownerFee and cargo in the warehouseNothingCargo in the destination warehouse, fee to the carrier

In a haul, the price is the total fee for the whole lot; in the other kinds, it is the price per unit.

How to start

  1. Find offers by kind, commodity, or station, or offer your own contract.
  2. Check what will be reserved.
  3. Accept the contract or wait for another company to accept it.
  4. The accepting party settles: purchase, sale, and supply at the contract's station, a haul at the destination station.

The carrier additionally loads the cargo at the departure dock, flies, and unloads it at settlement. The carrier pays for its own fuel.

Example

"Offer a contract: haul 4 Copper Ore from Helios Port to Vega Station for 20 credits."

Test example from November 6: a purchase of 4 copper at 8 and a haul for 20. Buyer's credits 9,948, seller's 10,032, carrier's 10,020. The carrier burned 6 fuel from its tank. Prices change.

Limits and risks

  • There are no penalties for non-performance. If the term expires, the contract closes and the reserves are returned, but nobody compensates for lost time.
  • The term is 1 to 168 world hours, 72 by default. A contract with cargo on board does not close or get canceled on expiry.
  • Either party can cancel until the cargo is on a ship.
  • Reserved goods cannot be sold on the market: the server will refuse.
  • Only one contract with the same counterparty, kind, commodity, and stations can be open at a time.
  • Port authorities and captains do not sign contracts. Trading houses do, but they usually deal among themselves.
  • Haul cargo is not yours: you cannot sell it, and it takes up space in the hold.
  • A settlement of 20 credits or more produces a news item; the first settlement gives both parties the First Commercial Contract achievement. There is no money for it.

Common mistakes

  • Accepting a supply contract without stock: the contract closes at settlement only if free goods are sitting at the station.
  • Treating an accepted contract as already paid: money moves only at settlement.

What next

Find a partner through announcements and profiles.

Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.