Recurring Trades
Once confirmed, the same trip can repeat on the server for as long as money, demand, and the risk limit allow, and it stops at the first problem.
What It Is and Why It Matters
A confirmed trip can be allowed to repeat. After a full sale the ship returns home empty and buys the same goods again, as long as the funds last and the limits allow. This is a server mechanism; it does not require a chat that stays open.
The number of repeats is not set: the cycle runs until a condition or you stop it. Delegation level 1–4 does not by itself launch trips without your consent.
Example
"Repeat this same proven trip while keeping our cash floor at 9,500."
Starting-world example as of November 6: a calm loop of 40 Titanium Ore to Vega. After the first sale the cash is 10,240. Without a cash floor the second departure leaves with 9,028 in cash, which already includes the fuel top-up. With a floor of 9,500 the second purchase does not go ahead: spending 1,200 would leave the company 9,040, and the assignment is paused. Prices change.
What Stops the Cycle
| Reason | What happens |
|---|---|
| The market does not offer the needed quantity at the purchase port | The assignment is blocked; the ship waits at home |
| The cash floor or the risk cap fails | The assignment is paused with an explanation |
| The buyer took only part of the cargo | The assignment is blocked; the remainder stays in the hold |
| Cancellation | Future loops are removed; a ship in transit still arrives |
Limits and Risks
The cash floor is checked against the cost of the cargo. The fuel top-up is not part of this check, so the cash can dip slightly below the floor. The profitability of each subsequent loop is not guaranteed: prices and demand change, and other ships compete for the same bid.
What's Next
See limits and confirmations and what happens while you are away.
Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.