One-Time Trade Delegation
You pick a trip and confirm it, and the server buys the goods, sends the ship, and sells the cargo on arrival for as long as the assignment stays active.
Contents
What It Is and Why It Matters
The deputy prepares two options: a calm trip and a more expensive one, if there is one. You choose, see the preview, and confirm. The server buys the goods, sends the ship, and sells the cargo on arrival. You do not need to keep the chat open for this.
Getting Started
- Ask for trip options.
- Compare the commodity, quantity, port, investment, estimate, and risk.
- Confirm the one that suits you.
- Come back for the report after arrival.
Example
"Prepare a safe trip for our Courier and show the price, fuel, risk limit, and forecast."
Starting-world example as of November 6: the confirmation buys 40 Titanium Ore for 1,200, credits drop to 8,800, and the ship leaves for Vega Station. After docking, the server sells the cargo, and credits are 10,240. The estimate was 204; the cash profit was 240. Prices change.
Limits and Risks
- If the live plan has changed, confirming the outdated option is refused and the new one is shown.
- A ship can have only one open assignment at a time.
- Canceling or pausing removes the automatic sale, but a ship in transit still arrives, and the cargo stays in the hold. When you resume on site, the server sells it right away.
- If the buyer took only part of the cargo, the assignment stops: this much was sold, the rest is in the hold, and the decision is yours.
Common Mistakes
- Treating the estimate as profit already earned.
- Thinking that canceling will bring the ship back.
What's Next
See recurring trades and limits.
Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.