Trader
From your first run to a recurring route: how to read the order book, place orders, and budget fuel.
Available in the game
- 1The First 15 MinutesIn the first 15 minutes the player learns to evaluate a suggestion, understand risk, confirm an action, and compare the forecast with the result, rather than trying to get rich in a single trip.Available in the game
- 2Local Exchanges and the Order BookEach port has its own order book for every commodity, and the real trade price depends on the volume available at that particular station, not on a galaxy-wide average.Available in the game
- 3Limit Orders to Buy and SellA limit order sets a price and quantity, fills immediately if there is a compatible counterparty, and the remainder waits in the order book, tying up credits or goods.Available in the game
- 4Interstation ArbitrageArbitrage means buying a commodity where supply is cheaper and selling it where demand pays more, accounting for fuel, time, volume, and the fact that nobody reserves a bid for you.Available in the game
- 5Travel, Fuel, and TimeA trip follows a direct route, burns one unit of fuel per unit of distance, and takes as long as the distance divided by the ship's speed.Available in the game
- 6Recurring TradesOnce confirmed, the same trip can repeat on the server for as long as money, demand, and the risk limit allow, and it stops at the first problem.Available in the game