The Company and the AI Deputy
The player runs the company and makes the decisions, the AI Deputy CEO gathers data and performs permitted actions, and the game server holds all real state.
What It Is and Why
You are the executive: you choose the goal, the constraints, your appetite for risk, and the strategy.
The deputy is the manager: it gathers data, compares alternatives, prepares preliminary actions, performs permitted operations, and reports back.
The game server is reality: goods, credits, and trips live only there. If a number is named in chat that does not appear in the server's response, it cannot be trusted.
How to Start
Talk to the deputy in ordinary sentences in your own language. It resolves the names of ships, commodities, and ports on its own; you do not need to supply identifiers. If you have several ships, name the specific ship: without a name the server will ask you to clarify.
Example
"Suggest our next trip."
"How much free hold do we have?"
"Compare the markets for selling iron."
"What happened while I was away?"
Limits and Risks
The deputy does not act on its own between conversations. A complex goal such as "increase profit by 20%" is fine for analysis, but it will not launch an autonomous program of actions: the server executes only specific confirmed operations and confirmed trips.
You can save an authority level from 1 to 4: advisor, operations manager, executive deputy, and strategic autonomy. For now these are only stored labels. No level cancels confirmations or launches trips by itself.
Common Mistakes
- Assuming the deputy must buy the first line of the suggestions. It should ask which trip to fly.
- Taking the deputy's estimate as fact. An estimate becomes fact only after the sale.
What's Next
Read about confirmations and limits and about what MCP is.
Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.