Modules and Tiers
Station modules remain a concept: they are meant to expand storage, trade, production, and logistics, but they are not in the server code yet.
What it is and why
There are no modules in the game yet. By design, station modules will be able to provide storage, trade, refining, production, refueling and repair, power supply, docking, defense, research, and logistics. Each will have a tier, an energy requirement, capacity, limits, and an operating cost. The first wave is expected to have tiers T1 to T3.
Limits and risks
Defense and repair only make sense if threats and damage appear in the game. There are none right now: route risk is a forecast, and ships are not attacked.
What exists now
Refining and assembly already work, but in workshops rented from stations. You do not need your own stations or modules for that.
What next
See the station concept and the station economy.
Checked against the game server code: 2026-11-06. Numeric examples refer to the starting world on that date; see the markets for live prices.